Full config preview
A full preview of the config file of the script.
Config = {} --DONT CHANGE
Config.Detectors = {} --DONT CHANGE
Config.Zones = {} --DONT CHANGE
Config.Core = 'QBCore'
Config.CoreExports = 'qb-core'
Config.Notify = 'QBCore:Notify'
Config.Sound = "metaldetected" -- Sound if player has item in list below (from interact-sound)
Config.Range = 7.5 -- Range where alarm is heard
Config.Volume = 0.5 -- Volume of alarm
Config.Boxsize = 5 -- Amount of slots in box, used to drop items in next to detector
Config.AlarmItems = { -- Choose your items
[1] = "weapon_pistol",
[2] = "phone",
[3] = "handcuffs",
[4] = "weapon_dagger",
[5] = "weapon_bat",
[6] = "weapon_crowbar",
[7] = "weapon_golfclub",
[8] = "weapon_hammer",
[9] = "weapon_hatchet",
[10] = "weapon_knife",
[11] = "weapon_machete",
[12] = "weapon_wrench",
[13] = "weapon_battleaxe",
[14] = "weapon_stone_hatchet",
[15] = "weapon_pistol",
[16] = "weapon_pistol_mk2",
[17] = "weapon_combatpistol",
[18] = "weapon_appistol",
[19] = "weapon_pistol50",
[20] = "weapon_snspistol",
[21] = "weapon_heavypistol",
[22] = "weapon_vintagepistol",
[23] = "weapon_flaregun",
[24] = "weapon_marksmanpistol",
[25] = "weapon_revolver",
[26] = "weapon_revolver_mk2",
[27] = "weapon_doubleaction",
[28] = "weapon_snspistol_mk2",
[29] = "weapon_raypistol",
[30] = "weapon_navyrevolver",
[31] = "weapon_microsmg",
[32] = "weapon_smg",
[33] = "weapon_smg_mk2",
[34] = "weapon_assaultsmg",
[35] = "weapon_combatpdw",
[36] = "weapon_machinepistol",
[37] = "weapon_minismg",
[38] = "weapon_raycarbine",
[39] = "weapon_pumpshotgun",
[40] = "weapon_sawnoffshotgun",
[41] = "weapon_assaultshotgun",
[42] = "weapon_bullpupshotgun",
[43] = "weapon_musket",
[44] = "weapon_heavyshotgun",
[45] = "weapon_dbshotgun",
[46] = "weapon_autoshotgun",
[47] = "weapon_pumpshotgun_mk2",
[48] = "weapon_combatshotgun",
[49] = "weapon_assaultrifle",
[50] = "weapon_assaultrifle_mk2",
[51] = "weapon_carbinerifle",
[52] = "weapon_carbinerifle_mk2",
[53] = "weapon_advancedrifle",
[54] = "weapon_specialcarbine",
[55] = "weapon_bullpuprifle",
[56] = "weapon_compactrifle",
[57] = "weapon_specialcarbine_mk2",
[58] = "weapon_bullpuprifle_mk2",
[59] = "weapon_militaryrifle",
[60] = "weapon_mg",
[61] = "weapon_combatmg",
[62] = "weapon_gusenberg",
[63] = "weapon_combatmg_mk2",
[64] = "weapon_sniperrifle",
[65] = "weapon_heavysniper",
[66] = "weapon_marksmanrifle",
[67] = "weapon_remotesniper",
[68] = "weapon_heavysniper_mk2",
[69] = "weapon_marksmanrifle_mk2",
[70] = "weapon_rpg",
[71] = "weapon_grenadelauncher",
[72] = "weapon_grenadelauncher_smoke",
[73] = "weapon_minigun",
[74] = "weapon_railgun",
[75] = "weapon_hominglauncher",
[76] = "weapon_compactlauncher",
[77] = "weapon_rayminigun",
[78] = "weapon_grenade",
[79] = "weapon_stickybomb",
[80] = "weapon_proxmine",
[81] = "weapon_pipebomb",
}
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