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🗃️Full config preview

A full preview of the config file of the script.

Config = {} --DONT CHANGE
Config.Detectors = {} --DONT CHANGE
Config.Zones = {} --DONT CHANGE

Config.Core = 'QBCore'
Config.CoreExports = 'qb-core'
Config.Notify = 'QBCore:Notify'

Config.Sound = "metaldetected" -- Sound if player has item in list below (from interact-sound)
Config.Range = 7.5 -- Range where alarm is heard
Config.Volume = 0.5 -- Volume of alarm
Config.Boxsize = 5 -- Amount of slots in box, used to drop items in next to detector

Config.AlarmItems = { -- Choose your items
    [1] = "weapon_pistol",
    [2] = "phone",
    [3] = "handcuffs",
    [4] = "weapon_dagger",
    [5] = "weapon_bat",
    [6] = "weapon_crowbar",
    [7] = "weapon_golfclub",
    [8] = "weapon_hammer",
    [9] = "weapon_hatchet",
    [10] = "weapon_knife",
    [11] = "weapon_machete",
    [12] = "weapon_wrench",
    [13] = "weapon_battleaxe",
    [14] = "weapon_stone_hatchet",
    [15] = "weapon_pistol",
    [16] = "weapon_pistol_mk2",
    [17] = "weapon_combatpistol",
    [18] = "weapon_appistol",
    [19] = "weapon_pistol50",
    [20] = "weapon_snspistol",
    [21] = "weapon_heavypistol",
    [22] = "weapon_vintagepistol",
    [23] = "weapon_flaregun",
    [24] = "weapon_marksmanpistol",
    [25] = "weapon_revolver",
    [26] = "weapon_revolver_mk2",
    [27] = "weapon_doubleaction",
    [28] = "weapon_snspistol_mk2",
    [29] = "weapon_raypistol",
    [30] = "weapon_navyrevolver",
    [31] = "weapon_microsmg",
    [32] = "weapon_smg",
    [33] = "weapon_smg_mk2",
    [34] = "weapon_assaultsmg",
    [35] = "weapon_combatpdw",
    [36] = "weapon_machinepistol",
    [37] = "weapon_minismg",
    [38] = "weapon_raycarbine",
    [39] = "weapon_pumpshotgun",
    [40] = "weapon_sawnoffshotgun",
    [41] = "weapon_assaultshotgun",
    [42] = "weapon_bullpupshotgun",
    [43] = "weapon_musket",
    [44] = "weapon_heavyshotgun",
    [45] = "weapon_dbshotgun",
    [46] = "weapon_autoshotgun",
    [47] = "weapon_pumpshotgun_mk2",
    [48] = "weapon_combatshotgun",
    [49] = "weapon_assaultrifle",
    [50] = "weapon_assaultrifle_mk2",
    [51] = "weapon_carbinerifle",
    [52] = "weapon_carbinerifle_mk2",
    [53] = "weapon_advancedrifle",
    [54] = "weapon_specialcarbine",
    [55] = "weapon_bullpuprifle",
    [56] = "weapon_compactrifle",
    [57] = "weapon_specialcarbine_mk2",
    [58] = "weapon_bullpuprifle_mk2",
    [59] = "weapon_militaryrifle",
    [60] = "weapon_mg",
    [61] = "weapon_combatmg",
    [62] = "weapon_gusenberg",
    [63] = "weapon_combatmg_mk2",
    [64] = "weapon_sniperrifle",
    [65] = "weapon_heavysniper",
    [66] = "weapon_marksmanrifle",
    [67] = "weapon_remotesniper",
    [68] = "weapon_heavysniper_mk2",
    [69] = "weapon_marksmanrifle_mk2",
    [70] = "weapon_rpg",
    [71] = "weapon_grenadelauncher",
    [72] = "weapon_grenadelauncher_smoke",
    [73] = "weapon_minigun",
    [74] = "weapon_railgun",
    [75] = "weapon_hominglauncher",
    [76] = "weapon_compactlauncher",
    [77] = "weapon_rayminigun",
    [78] = "weapon_grenade",
    [79] = "weapon_stickybomb",
    [80] = "weapon_proxmine",
    [81] = "weapon_pipebomb",
}

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