Full config preview
A full preview of the config file of the script.
Gabz config
Config = {}
Config.TimeToOpen = 15000 --Time to open a case
Config.MainHackIcons = 3 --Amount of icons on hack
Config.MainHackSpeed = 5000 --Time they have to fill in color at keypad with each icon
Config.RequiredForMainHack = 'electronickit' --Item required to start mainhack
Config.KeypadIcons = 3 --Amount of icons on hack
Config.KeypadSpeed = 5000 --Time they have to fill in color at keypad with each icon
Config.KeyPadMaxTries = 3 --Max tries they have to hack the keypad / cashier
Config.RequiredCops = 0 --Amount of cops on duty before you can start
Config.Hacking = false --⚠️ DONT CHANGE
Config.Stopped = false --⚠️ DONT CHANGE
Config.Cooldown = 45 --Time of cooldown in minutes
Config.Locations = {
['info'] = {
isActive = false,
hackLocation = vector3(5.89, -1114.03, 28.82),
animPos = vector3(6.08, -1112.83, 29.70),
animHeading = 341.65,
},
['mainhack'] = {
[1] = {
box = {
pos = vector3(6.18, -1113.03, 28.67),
length = 2.0,
width = 0.9,
name = 'mainBox',
heading = 70,
minZ = 27.67,
maxZ = 29.87,
debug = false,
},
hacked = false,
busy = false,
},
},
['boxes'] = {
[1] = {
box = {
pos = vector3(3.64, -1107.35, 29.8),
length = 1.5,
width = 0.2,
name = 'bigBox1',
heading = 340,
minZ = 28.95,
maxZ = 31.75,
debug = false,
},
type = 'weapon',
opened = false,
anim = 'weld'
},
[2] = {
box = {
pos = vector3(4.06, -1105.97, 29.8),
length = 1.5,
width = 0.2,
name = 'bigBox2',
heading = 340,
minZ = 28.95,
maxZ = 31.75,
debug = false,
},
type = 'weapon',
opened = false,
anim = 'weld'
},
[3] = {
box = {
pos = vector3(4.58, -1104.68, 29.8),
length = 1.4,
width = 0.2,
name = 'bigBox3',
heading = 340,
minZ = 28.95,
maxZ = 31.75,
debug = false,
},
type = 'weapon',
opened = false,
anim = 'weld'
},
[4] = {
box = {
pos = vector3(5.07, -1103.32, 29.8),
length = 1.4,
width = 0.2,
name = 'bigBox4',
heading = 340,
minZ = 28.95,
maxZ = 31.75,
debug = false,
},
type = 'weapon',
opened = false,
anim = 'weld'
},
[5] = {
box = {
pos = vector3(14.73, -1104.47, 29.8),
length = 1.5,
width = 0.2,
name = 'bigBox5',
heading = 70,
minZ = 28.95,
maxZ = 31.75,
debug = false,
},
type = 'weapon',
opened = false,
anim = 'weld'
},
[6] = {
box = {
pos = vector3(16.04, -1104.95, 29.8),
length = 1.5,
width = 0.2,
name = 'bigBox6',
heading = 70,
minZ = 28.95,
maxZ = 31.75,
debug = false,
},
type = 'weapon',
opened = false,
anim = 'weld'
},
[7] = {
box = {
pos = vector3(17.37, -1105.42, 29.8),
length = 1.4,
width = 0.2,
name = 'bigBox7',
heading = 70,
minZ = 28.95,
maxZ = 31.75,
debug = false,
},
type = 'weapon',
opened = false,
anim = 'weld'
},
[8] = {
box = {
pos = vector3(18.69, -1105.91, 29.8),
length = 1.4,
width = 0.2,
name = 'bigBox8',
heading = 70,
minZ = 28.95,
maxZ = 31.75,
debug = false,
},
type = 'weapon',
opened = false,
anim = 'weld'
},
[9] = {
box = {
pos = vector3(22.0, -1107.14, 29.8),
length = 1.4,
width = 0.2,
name = 'bigBox9',
heading = 70,
minZ = 28.95,
maxZ = 31.75,
debug = false,
},
type = 'weapon',
opened = false,
anim = 'weld'
},
[10] = {
box = {
pos = vector3(10.5, -1103.43, 29.8),
length = 2.2,
width = 0.4,
name = 'armorBox1',
heading = 70,
minZ = 28.8,
maxZ = 31.4,
debug = false,
},
type = 'armor',
opened = false,
anim = 'weld'
},
[11] = {
box = {
pos = vector3(12.59, -1104.18, 29.8),
length = 2.2,
width = 0.4,
name = 'armorBox2',
heading = 70,
minZ = 28.8,
maxZ = 31.4,
debug = false,
},
type = 'armor',
opened = false,
anim = 'weld'
},
[12] = {
box = {
pos = vector3(14.43, -1112.49, 29.8),
length = 1.2,
width = 1.0,
name = 'smallBox1',
heading = 340,
minZ = 28.8,
maxZ = 30.0,
debug = false,
},
type = 'attachment',
opened = false,
anim = 'smash'
},
[13] = {
box = {
pos = vector3(7.18, -1109.86, 29.8),
length = 1.2,
width = 0.95,
name = 'smallBox2',
heading = 340,
minZ = 28.8,
maxZ = 30.0,
debug = false,
},
type = 'attachment',
opened = false,
anim = 'smash'
},
[14] = {
box = {
pos = vector3(8.65, -1106.84, 29.8),
length = 1.05,
width = 1.05,
name = 'triangleBox1',
heading = 340,
minZ = 28.75,
maxZ = 29.95,
debug = false,
},
type = 'weapon',
opened = false,
anim = 'smash'
},
[15] = {
box = {
pos = vector3(9.0, -1105.83, 29.8),
length = 1.05,
width = 1.1,
name = 'triangleBox2',
heading = 340,
minZ = 28.8,
maxZ = 30.0,
debug = false,
},
type = 'weapon',
opened = false,
anim = 'smash'
},
[16] = {
box = {
pos = vector3(16.62, -1108.3, 29.8),
length = 2.4,
width = 1.05,
name = 'counterBox1',
heading = 70,
minZ = 28.8,
maxZ = 30.0,
debug = false,
},
type = 'weapon',
opened = false,
anim = 'smash'
},
[17] = {
box = {
pos = vector3(19.9, -1107.7, 29.8),
length = 2.35,
width = 1.05,
name = 'counterBox2',
heading = 340,
minZ = 28.8,
maxZ = 30.0,
debug = false,
},
type = 'weapon',
opened = false,
anim = 'smash'
},
[18] = {
box = {
pos = vector3(19.34, -1109.29, 29.8),
length = 1.05,
width = 1.05,
name = 'counterBox3',
heading = 340,
minZ = 28.8,
maxZ = 30.0,
debug = false,
},
type = 'weapon',
opened = false,
anim = 'smash'
},
},
["keypad"] = {
[1] = {
box = {
pos = vector3(10.77, -1111.28, 29.8),
length = 0.2,
width = 0.2,
name = 'keypadBox',
heading = 340,
minZ = 29.55,
maxZ = 29.85,
debug = false,
},
type = 'keypad',
hacked = false,
tries = 0,
busy = false
}
},
["katana"] = {
[1] = {
box = {
pos = vector3(13.84, -1107.7, 29.8),
length = 1.95,
width = 1.05,
name = 'katanaBox1',
heading = 340,
minZ = 30.1,
maxZ = 30.7,
debug = false,
},
type = 'katana',
opened = false,
anim = 'weld',
visible = false
}
},
}
Default GTA interior config
Config = {}
Config.TimeToOpen = 15000 --Time to open a case
Config.MainHackIcons = 2 --Amount of icons on hack
Config.MainHackSpeed = 5000 --Time they have to fill in color at keypad with each icon
Config.RequiredForMainHack = 'electronickit' --Item required to start mainhack
Config.KeypadIcons = 3 --Amount of icons on hack
Config.KeypadSpeed = 5000 --Time they have to fill in color at keypad with each icon
Config.KeyPadMaxTries = 3 --Max tries they have to hack the keypad / cashier
Config.RequiredCops = 0 --Amount of cops on duty before you can start
Config.Hacking = false --⚠️ DONT CHANGE
Config.Stopped = false --⚠️ DONT CHANGE
Config.Cooldown = 45 --Time of cooldown in minutes
Config.MapDestination = vector4(872.02, -1145.92, 25.99, 140.33) --Location of the ped with katana
Config.Locations = {
['info'] = {
isActive = false,
hackLocation = vector3(5.89, -1114.03, 28.82),
animPos = vector3(6.08, -1112.83, 29.70),
animHeading = 341.65,
},
['mainhack'] = {
[1] = {
box = {
pos = vector3(6.18, -1113.03, 28.67),
length = 2.0,
width = 0.9,
name = 'mainBox',
heading = 70,
minZ = 27.67,
maxZ = 29.87,
debug = false,
},
hacked = false,
busy = false,
},
},
['boxes'] = {
[1] = {
box = {
pos = vector3(17.15, -1111.79, 29.8),
length = 2.1,
width = 0.6,
name = 'oldBox1',
heading = 340,
minZ = 28.8,
maxZ = 29.9,
debug = false,
},
type = 'weapon',
opened = false,
anim = 'smash'
},
[2] = {
box = {
pos = vector3(17.75, -1109.83, 29.8),
length = 2.05,
width = 0.75,
name = 'oldBox2',
heading = 340,
minZ = 28.8,
maxZ = 29.9,
debug = false,
},
type = 'weapon',
opened = false,
anim = 'smash'
},
[3] = {
box = {
pos = vector3(20.46, -1105.44, 29.8),
length = 2.05,
width = 0.75,
name = 'oldBox3',
heading = 70,
minZ = 28.8,
maxZ = 29.9,
debug = false,
},
type = 'melee',
opened = false,
anim = 'smash'
},
[4] = {
box = {
pos = vector3(22.37, -1106.12, 29.8),
length = 2.05,
width = 0.75,
name = 'oldBox4',
heading = 70,
minZ = 28.8,
maxZ = 29.9,
debug = false,
},
type = 'weapon',
opened = false,
anim = 'smash'
},
[5] = {
box = {
pos = vector3(23.14, -1107.84, 29.8),
length = 2.05,
width = 0.75,
name = 'oldBox5',
heading = 70,
minZ = 28.8,
maxZ = 29.9,
debug = false,
},
type = 'throwable',
opened = false,
anim = 'smash'
},
[6] = {
box = {
pos = vector3(23.18, -1109.58, 29.8),
length = 1.8,
width = 0.55,
name = 'oldBox6',
heading = 25,
minZ = 28.8,
maxZ = 29.9,
debug = false,
},
type = 'attachment',
opened = false,
anim = 'smash'
},
},
["keypad"] = {
[1] = {
box = {
pos = vector3(23.66, -1106.57, 29.8),
length = 0.7,
width = 0.75,
name = 'oldKeypadBox',
heading = 340,
minZ = 28.8,
maxZ = 30.2,
debug = false,
},
type = 'keypad',
hacked = false,
tries = 0,
busy = false
}
},
}
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